Tag Archive: cgi

Nov
26
2011

Repurposing architecture with animation ‘Illuminique’ at Westfield Mall SF

I have written in the past in my Motion Comic Magic posts where I talk about re-purposing artwork from comics and books into animation, but today’s post is about re-purposing architecture with animation using video/architectural mapping. Basically a high-tech technique in which video is seamlessly projected on unusual surfaces to wrap it in animation and visuals.They have been using this technique in the last decade years for planetariums and for theme park shows like this one at Disneyland in Anaheim CA…

Even some home holiday light shows are using this technique since it allows you to do a lot more then just flashing a string of lights on and off. So…

Last night I headed into San Francisco not to shop, but to experience all the holiday decorations, spirit and displays. By chance I saw a sign for a new holiday show: Illuminique  at Westfield Mall a.k.a San Francisco Center. The mall was open late for Black Friday and so I headed up to the top floor to check it out.

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When I arrived at 9:10 pm there was Christmas music playing and a ‘screen saver’ of video outlined the architecture of the historical Emporium dome that was re-built after the 1908 earthquake from the previous 1896 one. There were a few variations of visuals that changed every few songs.

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The schedule for Illuminique is 6pm to 8:30pm (running on the half hour), but I guessed that since the mall was open late they would just keep running the show as well. So I walked around a bit then found a nice chair to sit in and waited to see what would happen at 9:30pm.

Sure enough the 4 min show started as I expected. The show transforms the dome into a whimsical mechanical music box with the architectural elements open and close like a coo coo clock. The animation was done with CGI 3D images.
when projected CGI animation transforms the historic dome into a whimsical mechanical musicbox.

Some of my photos had the flash on and so the actual show will look a bit darker and richer.

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illuminique 2011 12Pretty neat stuff and a great way for them to re-purpose  the classic space in a new way. It might not be worth a special trip just for this holiday show, but there are museums (Cartoon Art Museum, Moma, MoAD, Jewish Contemporary, CA history society), Yerba Buena Gardens, shopping and restaurants all right off the BART line to make the day special and meaningful along with this unique show.

The show was created by: obscuradigital.com

Feb
13
2010

Testing Blender+After Effects

River model.

I have always dabbled in animation, even doing a few semi-pro jobs in my youth. So I love how you can use technology to bring your art to life in new ways. This is a very rough test to create an elaborate multiplane shot for a friends trailer for his comic.

The goal is to create a Multiplane shot. A shot where a virtual camera moves through flat layers of artwork to create the illusion that were moving through a 3D world. The multiplane camera was first conceaved at the Disney studio for use in Snow White where it shoots through multiple layers of paintings on glass to create depth. For me the classic examples of these shots are in the movie Pinocchio.

Here is how the Multiplane works in it’s old school form. You can see the actual camera at the Walk Disney Family Museum in San Francisco CA.

Now, if the virtual animation was simply moving straight ahead though layers of flat artwork with no camera rotations it would work fine.

This is a test I did in 2007. Yep, been experimenting for some time now.

But I wanted to first a single shot where the camera would move straight down through the clouds and then turn to move across a landscape, the problem is that when the camera rotates you can see the scene is made up of 2D elements. The only way to make this work would be to have full CGI elements that would hide the transitions of camera moves.

I had tried the free open-source program (version 2.49b) before, Blender 3D, but found it hard to use. The interface is confusing and hardly user friendly, but that changed with a couple of recent things. First off I finally upgraded from version 5.5 to CS4 in After Effects. No more having issues syncing sound, plus lots of cool new features. But also motion graphics artist Paolo Ciccone came out with two tutorials on using Blender 3D for motion graphics and with After Effects. In fact he created a way to export data from Blender into After Effects. Both of the tutorials are very cool and I highly recommend them.

Blender survival guide, part 1: http://library.creativecow.net/articles/ciccone_paolo/blender-survival-guide-1.php Explains the basics of Blender for folks who want to use it more with other media for motion graphics.

His plug-in to bring in 3D info into After Effects with tottorial: http://library.creativecow.net/articles/ciccone_paolo/ae-exporter-blender.php

For my test, I started by working on the area the camera would change direction which would be an area of river. The model was made from a grid that I used Blenders ‘sculpt’ tool to build up as hills and then ‘projected’ an image top of it of the river, dirt and rocks using a Camera Map. I found THIS tutorial helpful.

River model.

I then next added some flat rectangles to represent trees and rocks and stuff. at the end I added some hills using the same technique as the riverbed.

Here is the in program set up, some textures are not shown.

I added a camera moving through and made sure it was rendering out all I expected it too. I rendered a movie with those flat planes turned off and then I also exported the data for the camera and flat blank planes into After Effects.

Following the instructions (see link above) to bring in the 3D data and animation, I could then replace the blank shapes with trees, clouds and people and stuff and render out a movie with both together. I can also add more elements and change things on top of the final footage. This technique means that you can do the hard 3D stuff and then drop in new 2D elements later on.

Here is my final test.

What do you think?

Dec
15
2008

Animated Cerebus 3D

From a 3d CGI fan-film based on Dave Sim’s comic character Cerebus. Find out more at www.cerebus3d.com.

I admire any attempt to take something as graphic as comic art and bring it into three dimensions.

To see more comic by artist/writer Dave Sim and images of his creation Cerebus. Check out these links.

http://www.cerebustheaardvark.com/ • http://www.artofdavesim.com/

Mar
31
2008

Bjork’s Wanderlust

(via CartoonBrew) Singer Bjork has a cool new music video from a San Francisco studio that uses live action, CGI, stopmotion and some cool puppets. I love the production design. I think the look would make a good feature film. I am glad to see traditional arts such as puppets alive and well and used in such cool ways. When I first saw the stills I assumed they buffaloes were CGI. EDIT: The new your times has a video interview HERE as well.


and here is the making of…