Category Archive: animation

May
18
2012

Motion Comic Magic- ‘HellBoy: the Fury’ motion comic

A post on re-purposing comics and illustration into animation

I just saw this posted at BackFromTheDepths.com and had to post it here at MotionComicMagic.com. It’s a Motion Comic using art of Mike Mignola and Duncan Fegredo.

War ensues between the forces of good and evil as Hellboy finally confronts the Queen of Blood one on one, setting the stage for a new chapter in Hellboy’s life! Mike Mignola and Duncan Fegredo conclude an epic collaboration that began in Hellboy: Darkness Calls!

I am really impressed with the animation in “HellBoy: the Fury” (from Dark Horse Comics) the motion is very believable and fluid and still is true to the original art it is created from. They also do some neat work with translating the art into 3D to have the drawing shift in perspective. The voices are fine, but I suspect that they might disappoint some especially compared to other HellBoy animation that uses the actors from the live-action movies to reprieve their roles.

One thing I have been thinking about in motion comics is what source artwork seems to work the best for them. The best examples of Motion Comics to me are still the ‘Watchmen’ and ‘Batman: Black and White’ titles that were released from DC Comics and work really well AND use fairly stylized flat comic art. My feeling (at the time of this writing) is that more flat and/or stylize work allows for more opportunities at creating motion from existing artwork. That is not to say it can’t be done with more realistic/3D looking artwork, but might be harder to make it work it move with out using 3D mapping and other tricks that might take it too far from the core of what a Motion Comic is: taking existing comic artwork and bringing it to life.

It will be interesting to see how the fan community reacts to the HellBoy Motion Comic. I find some people are very negative about Motion Comics, comparing them with other types of animation and expecting them to be what they are not. Motion Comics’ strength lies in the fact that it uses the original comic stories and art making it the Comic Book equivalent to Audio Books. It does not replace the actual comic, but allows you a new way to enjoy it.

Apr
26
2012

Jeffery Brown’s ‘Darth Vader and Son’ book trailer and CAM exhibit

Cartoonist Jeffery Brown (jeffreybrowncomics.com) has a new book called Darth Vader and Son, which the trailer above promotes. I wanted to post the trailer here at MotionComicMagic.com since it’s a great example of taking existing art from a book and re-purposes it for animation, plus it’s really cool.

What if Darth Vader took an active role in raising his son? In this hilarious and sweet comic reimagining, Darth Vader is a dad like any other—except with all the baggage of being the Dark Lord of the Sith. Celebrated artist Jeffrey Brown’s delightful illustrations give classic Star Wars® moments a fresh twist, presenting the trials and joys of parenting through the lens of a galaxy far, far away. Life lessons include lightsaber batting practice, using the Force to raid the cookie jar, Take Your Child to Work Day on the Death Star (“Er, he looks just like you, Lord Vader!”), and the special bond shared between any father and son.

Jeffrey Brown is the author of numerous graphic novels and comics, including Cat Getting Out of a Bag and Cats Are Weird. A lifelong Star Wars fan, he lives in Chicago with his wife and five-year-old son.

Plus: You can see the artwork for the book at the Cartoon Art Museum this summer (in San Francisco) April 28 – August 5, 2012!

…the 18-piece exhibition Darth Vader and Son, featuring artwork by award-winning cartoonist Jeffrey Brown. This exhibit opens on Saturday, April 28. Brown will sign copies of his book at the Cartoon Art Museum on Thursday, May 17, 2012 from 7:00-9:00pm.

A post on re-purposing comics and illustration into animation

Mar
02
2012

Motion Comic Magic – Animating children’s drawings “evolution”

A post on re-purposing comics and illustration into animation

(via http://blog.sciencefictionbiology.com tweet) My posts here at MotionComicMagic.com are all about re-purposing art created for different purposes into animation. For example: Motion Comics take the art from comic books and repurpose it into animated. Well, this cool example that I am sharing with you today is the same idea, but taking the art of children and animating it to help tell a tale of Evolution. Animator Tyler Rhodes did this with some young artist to great effect.

From scientificamerican.com

How do you make an authentic evolution animation? Quite simply: you allow it to evolve. Tyler Rhodes, a student in the animation program at Virginia Commonwealth University, wanted to create an animation that wasn’t simply linear, but instead represented the true ‘tree-like’ process of evolution. So he enlisted the help of elementary school students from William Fox Elementary School and the Patrick Henry School of Science & Art, and involved them in a type of game.

“Much like the whispered game “telephone” where one person whispers a message down the line until it’s very different by the end due to small “mutations” along the way, I would create a game of telephone using visual imagery.”

He then had various groups of students make copies of this sketch, knowing that the copies would contain subtle differences. The natural variation in the ‘progeny’ created from the first salamander sketch was used to determine the survival of the fittest. Tyler would ‘kill off’ 98% of the organisms and start the process again…

The video below is the final result which is lively and very fresh. The animation is the kids drawings brought into after effects and animated with the puppet tool to great effect. It’s a great example of the animator repurposing the kids art into animation. You can see the kids drawings on the official blog HERE.

Feb
20
2012

Motion Comics Magic – RigIt character animation script for AFX

A post on re-purposing comics and illustration into animation

I have been busy on some projects, but I took a break to try a new script for Adobe After Effects … RigIt. I am always looking for tools that can help an artist animate their artwork whether the artwork is from their comic/illustration or created specifically for a protect. RigIt is a script that can take a bunch of parts  that build up a character and use coding to rig them together to allow you to animate it with inverse kinematic. The script is in a Beta Tdest right now so there still might be some bugs, but all-in-all it worked very well. Here is a sample I created in about 2 hours last night (including some trial and error on setting up the figure).

Download the script HERE

RigIt After Effects script test from Brian Kolm on Vimeo.

The script features a window to set the art layers and buttons to set each step of the process. For the final product the script will actually set null objects to control the limbs, but will hide the clutter with the ‘shy’ function which makes the animation space really pleasant to use.

The main hurdle I had was figuring out that you have to place a null object for any parts you don’t want to have as a segment of your figure (for me that was the finger on the hands). Another element that is a bit weird was that you only set the arm and leg on the Left side and then it flips the images and code in the ‘Build’ phase to create the right side. So if your figure has different art for limbs on both sides of the body this could be a problem, but I am guessing you can simply replace/adjust those layers with different artwork before the last step.

In the future I would love to see support for layers that use the Puppet Tool as well as being able to switch which direction the bones work in the middle of an animation.

All in all this has been the easiest character rigging script I have used so far, and it’s only in Beta so it’s not even official done yet. There is a good chance I will be using it on some future projects and I look forward to seeing where it goes from here.

Here is the official video…

Jan
18
2012

Motion Comic Magic – recent comic trailers

A post on re-purposing comics and illustration into animation

A few NEW trailers for publications, with the actual published art brought to life through digital animation. Some are more elaborately done and some are more simple.

BONE: Quest for the Spark BOOK 2 Video

Mouse Guard: Fall 1152 Movie Intro (fan made) – with art by Dave Peterson.

“a Monster Calls” – animation by Eric Guémise. Illustrations by Jim Kay.

Zero the Hero book trailer

Any Empire Trailer

Bande annonce Pablo – Max Jacobs T1

Jan
12
2012

Stop and Go kids stop-motion animation at the Schulz Museum – winter 2012

Last week I taught two classes at the Schulz Museum in Santa Rosa, CA. The above video is the final result of the one day stop-motion class which we call “Stop and Go”.

Nov
26
2011

Repurposing architecture with animation ‘Illuminique’ at Westfield Mall SF

I have written in the past in my Motion Comic Magic posts where I talk about re-purposing artwork from comics and books into animation, but today’s post is about re-purposing architecture with animation using video/architectural mapping. Basically a high-tech technique in which video is seamlessly projected on unusual surfaces to wrap it in animation and visuals.They have been using this technique in the last decade years for planetariums and for theme park shows like this one at Disneyland in Anaheim CA…

Even some home holiday light shows are using this technique since it allows you to do a lot more then just flashing a string of lights on and off. So…

Last night I headed into San Francisco not to shop, but to experience all the holiday decorations, spirit and displays. By chance I saw a sign for a new holiday show: Illuminique  at Westfield Mall a.k.a San Francisco Center. The mall was open late for Black Friday and so I headed up to the top floor to check it out.

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When I arrived at 9:10 pm there was Christmas music playing and a ‘screen saver’ of video outlined the architecture of the historical Emporium dome that was re-built after the 1908 earthquake from the previous 1896 one. There were a few variations of visuals that changed every few songs.

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The schedule for Illuminique is 6pm to 8:30pm (running on the half hour), but I guessed that since the mall was open late they would just keep running the show as well. So I walked around a bit then found a nice chair to sit in and waited to see what would happen at 9:30pm.

Sure enough the 4 min show started as I expected. The show transforms the dome into a whimsical mechanical music box with the architectural elements open and close like a coo coo clock. The animation was done with CGI 3D images.
when projected CGI animation transforms the historic dome into a whimsical mechanical musicbox.

Some of my photos had the flash on and so the actual show will look a bit darker and richer.

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illuminique 2011 12Pretty neat stuff and a great way for them to re-purpose  the classic space in a new way. It might not be worth a special trip just for this holiday show, but there are museums (Cartoon Art Museum, Moma, MoAD, Jewish Contemporary, CA history society), Yerba Buena Gardens, shopping and restaurants all right off the BART line to make the day special and meaningful along with this unique show.

The show was created by: obscuradigital.com

Nov
19
2011

Motion Comic Magic > new european comic trailers ‘Gringos Locos’ ‘Ria’ and ‘Kid Lucky’

A post on re-purposing comics and illustration into animation

For today’s Motion Comic Magic post I just wanted to share a few nice trailers for comic books from France/Belgium and Germany. I am still surprised that the  major US companies don’t create more trailers for their books.

The first one is a Franco-Belgian BD comic trailer that features a story of three comic artists and their trip to America. Jijé is the creator of Spirou et Fantasio and Jerry Spring, Morris is the creator of Lucky Luke, and André Franquin is the creator of the comics Gaston and Marsupilami.

Gringos Locos (editions Dupuis)

The journey of Franco-Belgian artists Jijé, Morris and Franquin throughout the United States and Mexico.

Concerned about the advance of communism in Europe, artist Jijé decided to leave the Old World with his family. Franquin and Morris decided to follow him, with them all arrived in New York in 1948. Having acquired a Hudson Ford, they travel the U.S. from east coast to west coast, hoping to get hired by Disney Studios. Not a chance, at a time when Disney has laid off more than he was hiring. Seeing his tourist visa expired, Jijé decided to move several months to Mexico with his family and is soon joined by Franquin and Morris.

After the success of “Groom verdigris,” the duo of Yann and Schwartz addresses the picaresque adventures of three monuments of the Franco-Belgian comics.

The next two trailers are from the Berlin based company Stenarts who are a studio that creates art for all sorts of projects including comics. Where the first trailer for Vol 1 below features art from the comic the second trailer looks as it’s art has been created specificly for it. Both of the trailers are especially nice with the second being really impressive.

Ria: Lightclan Chronicles (by Stenarts)

And lastly we head back to Franco-Belgian BD comics  this one featuring the classic comic cowboy character Lucky Luke as a kid. That’s right, it’s Kid Luck which should not be confused with Alexis Fajardo’s comic Kid Beowulf (which I do production work on BTW) though I would love to think they stole the idea for him.  The creator of Lucky Luke is Morris is who is a character in the trailer for Gringo Loco above.

The trailer does a nice job of animating the characters from the comic art with quite a bit of cleaver movement.

Kid Lucky (from Dargaud)

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