Category Archive: Animation/Motion Graphics

May
18
2012

watch the Animated trailer for Cartoon Boot Camp at the Cartoon Art Museum 2012


(can’t see the video, visit the blog post in your flash equip browser to watch)

This is my new animated trailer for my Cartoon Boot Camp Classes at the Cartoon Art Museum this Summer. It uses the artwork created to promote the class and manipulates it in Adobe After Effects.

To find out more about the classes, visit the official page at: http://cartoonart.org/2012/04/cartoon-boot-camp-summer-2012/

May
09
2012

Cartoon Boot Camp 2012 – into to Stop-Motion Animation artwork

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Promotional illustration for my Cartoon Boot Camp class at the Cartoon Art Museum- Intro to Stop-Motion Animation.

The class runs the week of June 11 to 15, 2012.

Sign up at: cartoonart.org/2012/04/cartoon-boot-camp-summer-2012

Apr
21
2012

Motion Comic Magic- the Blue Dog

A post on re-purposing comics and illustration into animation

Time for a little “Practice-what-I-preach.” I have been posting examples of re-purpose artwork (comics, illustrations, photos) for animation for a while, but I have not posted much in the ways of my own animation. I do cartoons and illustrations, but also do some work with motion graphics and animation as well. In fact I am teaching a motion-graphics/animation workshop at a youth center in San Francisco currently.

My latests project was a promo for my workshop starting a Blue Dog I drew while teaching a cartooning workshop the youth center I work at. Here is a sample of the final animation…

Blue Dog test animation from Brian Kolm on Vimeo.

The animation above is a mixture of different techniques in Adobe After Effects (I am using CS4).
- Puppet Tool
- Liquefier
- Parented Objects
- Nested Compositions
- gg_puppet tools script to help automate coding the null layers to control the puppet pins on the figure.

And here is the original art…
3-2012 blue dog (link to animation too)

I would be happy to post more description on how I achieved it if anyone is interested. Just let me know.

Feb
20
2012

Motion Comics Magic – RigIt character animation script for AFX

A post on re-purposing comics and illustration into animation

I have been busy on some projects, but I took a break to try a new script for Adobe After Effects … RigIt. I am always looking for tools that can help an artist animate their artwork whether the artwork is from their comic/illustration or created specifically for a protect. RigIt is a script that can take a bunch of parts  that build up a character and use coding to rig them together to allow you to animate it with inverse kinematic. The script is in a Beta Tdest right now so there still might be some bugs, but all-in-all it worked very well. Here is a sample I created in about 2 hours last night (including some trial and error on setting up the figure).

Download the script HERE

RigIt After Effects script test from Brian Kolm on Vimeo.

The script features a window to set the art layers and buttons to set each step of the process. For the final product the script will actually set null objects to control the limbs, but will hide the clutter with the ‘shy’ function which makes the animation space really pleasant to use.

The main hurdle I had was figuring out that you have to place a null object for any parts you don’t want to have as a segment of your figure (for me that was the finger on the hands). Another element that is a bit weird was that you only set the arm and leg on the Left side and then it flips the images and code in the ‘Build’ phase to create the right side. So if your figure has different art for limbs on both sides of the body this could be a problem, but I am guessing you can simply replace/adjust those layers with different artwork before the last step.

In the future I would love to see support for layers that use the Puppet Tool as well as being able to switch which direction the bones work in the middle of an animation.

All in all this has been the easiest character rigging script I have used so far, and it’s only in Beta so it’s not even official done yet. There is a good chance I will be using it on some future projects and I look forward to seeing where it goes from here.

Here is the official video…

Jan
28
2012

Motion Art Moment: January 2012 Gorry Bug


Can’t see the video, visit Motion Art Moment: January 2012 Gorry Bug from Brian Kolm on Vimeo.

I would like to share with you something new I am doing for 2012, a Motion Art Moment. These will be short monthly videos that take a recent piece of my artwork/illustration/comics and animate them using digital tools. The first video above is from my drawing Gorry Bug in which I first showed a sample of the animation.

The term ‘Motion Art’ is a term I am basing on ‘Motion Comics’ (animated comic art such as DC’s Watchmen videos) which is Art of any sort re-purposed for animation. I might also use the term ‘Motion Illustration’ too.

I have been interested for quite a while in how you can use technology to re-purpose existing art from comic books, comic strips, illustrations and other forms into animation. In fact I have posts right here on the AtomicBearPress.com blog labeled Motion Comic Magic in which I have been sharing samples of internet videos using similar techniques and the tools artist use to create it. I hope these small videos allow me to explore new animation techniques and to share my artwork in a new way.

Please let me know what you think by leaving a comment here on the blog or on my twitter feed.

A post on re-purposing comics and illustration into animation

Jan
12
2012

Stop and Go kids stop-motion animation at the Schulz Museum – winter 2012

Last week I taught two classes at the Schulz Museum in Santa Rosa, CA. The above video is the final result of the one day stop-motion class which we call “Stop and Go”.

Dec
25
2011

A special holiday greeting from me to you


A very Merry Christmas and a Happy Holiday to everyone no matter how/what/where you celebrate.

Every year I have illustrated an original Christmas card for my family to send to family and friends. The earliest Christmas cards we would make were silk screened and my father took my art and cut it by hand into the screen. Latter we would xerox the cards in black and white and hand color a few small elements to enhance them. And now I can scan, edit, color and prep the files on the computer and have them printed in vivid color, but no matter what form the cards take they are a continuing tradition I am proud to be part of. This year I decided to show you the illustrations I have created since 2000 in the video above.

I hope you enjoy the video and have a wonderful season.

note: Music “We Wish You a Merry Christmas” by Kevin MacLeod (incompetech.com) Licensed under Creative Commons “Attribution 3.0″

Dec
11
2011

New Art/Motion Comic Magic: Animatics and the Puppet Tool

I just started a new workshop at the youth center I work at featuring one of my favorite applications, Adobe After Effects (as well as Photoshop and Illustrator too). I love After Effects since there is so much versatility in what you can do. The program is also great since it can accommodate huge differences in artistic styles and accepts lots of  different digital media (even flash movies) which is perfect for a wide range of young artists.

The goal is for the students to plan short scenes or sequences and work towards having them in some final form. But I feel it’s important to take on the same challenges I give the students myself, so I gave myself the goal of doing a short project in the last few weeks. It’s important to do since it can help me to understand what they are attempting better and I can trouble shoot better ways to teach different techniques.

So the first week we learned the very basics of the software and drew short sequences as storyboards. We then scanned and placed the art in After Effects as an animatic (can also be called a story reel). A lot of our techniques are very low tech in part due to the equipment is not always available to the students. For my project I decided to do a sort of an animated holiday card.

Here is the first test with some minimal animation in it. This test is the first pass to see if it will actually work as a story in real time. I could have added some sound on top of it too, but decided that could wait for now due to a tight schedule.

After letting this Animatic sit in my mind for a while, I decided to add some rough animation in the ‘Sketchbook’ style into my animatic that I experimented earlier this year. The style is really fun to do and can be very expressive and fast to do. I scanned in the drawings and timed it out, mixing it into the original Animatic to get a stronger look of what it might look like. Here is what I came up with.

Here are some of the animation drawings I used for the test in the animatic.

Loose mouse animation drawings.

While the drawings are less then perfect, it’s amazing how much life you can easily throw into your project. But now I had to decided what techniques to use for the final animation. I could create sequences of drawings like classic ‘cel’ animation or I could use less art and just manipulate the drawings in more of a limited cut out style or even do a mix of both.

I decided that I would explore how I could use a fairly new feature of After Effects, the Puppet Tool. The tool allows you to take an image and add ‘pins’ to it and then bend the figures where those are placed.

AFX puppet tool exampleHere you can see above the yellow ‘pins’ on the neck of the bear. The empty square are null objects that control each pin and allow them to be parented to each other.

Here is my first attempt with the bear character in the story, mind you I was only testing technique and not going for giving an actual animated performance. To help set-up the animation I used a great After Effects script called GG_PuppetTools, which saved me a lot of time.

The character is made up of 3 layers of art, the neck, head and arm/hand. There is also two different faces to give the bear a change in expression.

Below is my second attempt at the technique with 4 layers of art, but no changes in the bears expressions. Here I attempted to give the bear a ‘bone’ structure and set up ways for the different parts to move together. Here the body, neck and arm are all using the Puppet Tool and the head is static for now.

The head is a bit off, but I decided to leave it as-is for now.

I have a feeling that I might use the ‘sketchbook’ technique that I mentioned above since it’s actually a bit more fun for me to do and very expressive, but we’ll just have to wait and see.

Stay tuned to see the final results in the next two weeks!

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